
Step inside the image.
We create large-scale installations from fog, mist, projected light, sound, sensors and real-time media: holographic portals, audiovisual environments and spatial canvases you can physically enter.
A projector normally needs a wall. We wanted to know what happens when the wall disappears.
No headset. No controller. The body can become the interface.
We showcase our experiences at festivals, events and exhibitions across North America
Light becomes space.
Fog and mist become temporary projection surfaces. Multiple projectors converge into a shared volume. Sound reshapes colour and geometry, and sensors turn movement into input. The result is media that feels less like something you watch and more like somewhere you are.
Fog + Mist Projection
Floating imagery, portals and volumetric-looking forms built on controlled atmospheric media.
Multi-Projector Systems
Synchronized spatial projection, mapping and playback, from two-projector volumes to eight-projector environments.
Live Audiovisuals
Audio-reactive shaders, generative visuals, lighting and projection synchronized to DJs, musicians and performers.
Sensor-Driven Interaction
Depth cameras, body tracking, hand tracking and physical inputs that let audiences influence the system without controllers.
Generative Media
AI-assisted imagery and real-time graphics woven into live TouchDesigner and Resolume pipelines.
Custom Environments
Structures, fog systems, projection geometry, lighting, networking and show control designed as one installation.
Enter a realm.
Space Donut
A 25-foot halo suspended between sculpture and screen. From across a festival field, Space Donut reads as a glowing ring hanging in the night. Up close, the open centre fills with mist and projected imagery: colour, movement and abstract forms that appear to float in the air.
The Octagon
Eight projectors. One shared volume. Eight synchronized projections converge inside a fog-filled octagonal environment, building layered imagery that shifts as you circle the structure or step inside it.
Creation Matrix
An 8-foot cube filled with projected space. Two opposing projections enter a controlled fog matrix, building layers of floating imagery that can be watched from outside or entered and stood inside.
The Portal
A doorway made of light and mist. An 8-foot threshold turns a controlled mist plane into a shifting gateway: the image holds the doorway for a moment, and then you break the surface by walking through it.
The Void
Projection without a visible screen. A controlled fog environment conceals the projection medium itself, so synchronized imagery appears to form in open air: a vast, otherworldly field of floating light.
See the sound.
We collaborate with DJs, pianists, drummers, guitarists and performance artists on systems where sound reshapes the image in real time. Live audio drives colour, movement, geometry and generative layers, while projection, fog and lighting become part of the performance instead of a backdrop behind it.
Most recently: a New Year's Eve venue takeover, with multi-projector installations and audio-reactive visuals running through the night.
What we project
Fractal shaders, motion graphics, oscilloscope art and generative media, composed live.



Commission a realm.
We create both touring installations and custom work for festivals, venues, events, performances and cultural spaces. Tell us the scale and we can recommend an approach.
Touring Installations
Bring an existing Holographic Realms work, from Space Donut to The Octagon, to your event.
Custom Portals + Fog Environments
Site-specific mist and fog projection structures and spatial media, designed for your space.
Projection Mapping + Venue Transformation
Walls, architecture, studios, stages and unusual spaces turned into programmable visual environments.
Live Audiovisual Shows
Real-time visual systems built around DJs, musicians and performance artists.
Interactive Installations
Sensor-driven systems using movement, hands, sound or custom physical inputs.
Generative Visual Systems
Custom visual identities, shaders and AI-assisted media pipelines for live environments.
How we build the impossible-looking part
Behind every installation is a live system: projection geometry, media playback, networking, atmospheric control, sensors, show logic and real-time visuals all behaving together in a changing physical environment.
Real-time media: TouchDesigner · Resolume · Unreal Engine · Unity
Generative media: ComfyUI · AI-assisted image and video workflows · real-time shaders
Spatial input: Azure Kinect · Orbbec Femto Mega · Leap Motion / Ultraleap · Theremins · depth, body and hand tracking
Output: high-output projection · multi-projector systems · LEDs · lasers · custom fog and mist surfaces
Systems: networking · show control · synchronized playback · custom hardware · fabrication
Not every tool appears in every installation. Every installation runs as one system.
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What kind of world do you want to open?
Tell us about the space, the event, the audience and the feeling you want to create. We can bring an existing installation or design something entirely new.